| Conditions | 3 | 
| Paths | 4 | 
| Total Lines | 94 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | define(['leaflet', 'rbush', 'helper'],  | 
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| 89 |       prepareLabels: function () { | 
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| 90 | var d = this.data;  | 
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| 91 | |||
| 92 | // label:  | 
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| 93 | // - position (WGS84 coords)  | 
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| 94 | // - offset (2D vector in pixels)  | 
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| 95 | // - anchor (tuple, textAlignment, textBaseline)  | 
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| 96 | // - minZoom (inclusive)  | 
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| 97 | // - label (string)  | 
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| 98 | // - color (string)  | 
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| 99 | |||
| 100 | var labelsOnline = d.online.map(prepareLabel(null, 11, 8, true));  | 
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| 101 |         var labelsOffline = d.offline.map(prepareLabel('rgba(212, 62, 42, 0.9)', 9, 5, false)); | 
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| 102 |         var labelsNew = d.new.map(prepareLabel('rgba(48, 99, 20, 0.9)', 11, 8, true)); | 
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| 103 |         var labelsLost = d.lost.map(prepareLabel('rgba(212, 62, 42, 0.9)', 11, 8, true)); | 
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| 104 | |||
| 105 | var labels = []  | 
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| 106 | .concat(labelsNew)  | 
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| 107 | .concat(labelsLost)  | 
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| 108 | .concat(labelsOnline)  | 
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| 109 | .concat(labelsOffline);  | 
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| 110 | |||
| 111 | var minZoom = this.options.minZoom;  | 
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| 112 | var maxZoom = this.options.maxZoom;  | 
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| 113 | |||
| 114 | var trees = [];  | 
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| 115 | |||
| 116 | var map = this._map;  | 
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| 117 | |||
| 118 |         function nodeToRect(z) { | 
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| 119 |           return function (n) { | 
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| 120 | var p = map.project(n.position, z);  | 
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| 121 |             return { minX: p.x - nodeRadius, minY: p.y - nodeRadius, maxX: p.x + nodeRadius, maxY: p.y + nodeRadius }; | 
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| 122 | };  | 
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| 123 | }  | 
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| 124 | |||
| 125 |         for (var z = minZoom; z <= maxZoom; z++) { | 
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| 126 | trees[z] = rbush(9);  | 
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| 127 | trees[z].load(labels.map(nodeToRect(z)));  | 
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| 128 | }  | 
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| 129 | |||
| 130 |         labels = labels.map(function (n) { | 
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| 131 |           var best = labelLocations.map(function (loc) { | 
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| 132 | var offset = calcOffset(n.offset, loc);  | 
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| 133 | var i;  | 
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| 134 | |||
| 135 |             for (i = maxZoom; i >= minZoom; i--) { | 
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| 136 | var p = map.project(n.position, i);  | 
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| 137 | var rect = labelRect(p, offset, loc, n, minZoom, maxZoom, i);  | 
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| 138 | var candidates = trees[i].search(rect);  | 
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| 139 | |||
| 140 |               if (candidates.length > 0) { | 
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| 141 | break;  | 
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| 142 | }  | 
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| 143 | }  | 
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| 144 | |||
| 145 |             return { loc: loc, z: i + 1 }; | 
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| 146 |           }).filter(function (k) { | 
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| 147 | return k.z <= maxZoom;  | 
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| 148 |           }).sort(function (a, b) { | 
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| 149 | return a.z - b.z;  | 
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| 150 | })[0];  | 
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| 151 | |||
| 152 |           if (best !== undefined) { | 
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| 153 | n.offset = calcOffset(n.offset, best.loc);  | 
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| 154 | n.minZoom = best.z;  | 
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| 155 | n.anchor = best.loc;  | 
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| 156 | |||
| 157 |             for (var i = maxZoom; i >= best.z; i--) { | 
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| 158 | var p = map.project(n.position, i);  | 
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| 159 | var rect = labelRect(p, n.offset, best.loc, n, minZoom, maxZoom, i);  | 
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| 160 | trees[i].insert(rect);  | 
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| 161 | }  | 
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| 162 | |||
| 163 | return n;  | 
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| 164 | }  | 
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| 165 | return undefined;  | 
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| 166 |         }).filter(function (n) { | 
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| 167 | return n !== undefined;  | 
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| 168 | });  | 
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| 169 | |||
| 170 | this.margin = 16;  | 
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| 171 | |||
| 172 |         if (labels.length > 0) { | 
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| 173 |           this.margin += labels.map(function (n) { | 
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| 174 | return n.width;  | 
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| 175 | }).sort().reverse()[0];  | 
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| 176 | }  | 
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| 177 | |||
| 178 | this.labels = rbush(9);  | 
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| 179 | this.labels.load(labels.map(mapRTree));  | 
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| 180 | |||
| 181 | this.redraw();  | 
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| 182 | },  | 
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| 183 |       createTile: function (tilePoint) { | 
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| 237 |